Orbitarion
Tick-based space strategy MMO
Command your planet. Forge alliances. Steal what isn't bolted down. Win the season.
What is Orbitarion?
Orbitarion is a competitive multiplayer strategy game where you control a single planet in a vast contested universe. Every 30 minutes a tick fires — resources flow, ships finish building, fleets move, battles resolve. Between ticks, you plan.
It's strategy MMO in the classic browser-MMO tradition (Planetia, Planetarion) reborn for mobile. No clicking speed, no real-time twitch reflexes. Skill is reading the board, anticipating your enemies, and outsmarting them three ticks ahead.
What's new in v4.0
The biggest update the game has had — new endgame content, a living economy, and a rebalance of every ship built on Season 3's battle data.
Void Strongholds
Each cluster hides a tenth, Void-only galaxy at one of four difficulty tiers. Attack one planet and fight all nine; wear the fortress down and share the breach reward by damage done — solo or allied. Its nebula is an open fight arena: any slot, any time, no alliance needed. See Void Strongholds.
Race resource identities & new targeting chains
Every race now builds its fleet from its own Ti/Si/Ur mix (no ship got more expensive — only the blend changed), giving trade a real reason to exist. Nine targeting chains changed after reviewing every Season 3 battle — the Leviathan Beetle is the game's first true capital killer. See Ships & Fleets.
R&D expeditions & antimatter
A new research branch sends expedition vessels hunting for orbitals — or for antimatter, the new resource that fuels the Warp Drive and can be donated to your alliance. See Research.
Territory upkeep
Holding Nebula slots and Dominion sectors now costs the alliance treasury every tick — empires that overreach shed territory back to the Void. See Nebula War and Orbital Dominion.
Orbital Shield, rebuilt
The shield no longer fights — every attack drains a percentage of its charge based on the attacker's fleet value, and orbital theft is blocked while it holds 60%. See Orbital Shield.
Alliances & Commanders
Donate ships to a shared defence pool the Defence Minister deploys to members under attack, stream income to the treasury with auto-donate (Premium), buy repeatable Commander rank nodes past a full tree — and Engineer commanders finally earn XP from building, not just fighting.
Full changelog
Version-by-version details on the Changelog page.
Four races

United Earth Command
Tag: UEC · Archetype: Tank
Heavy armor, devastating firepower, fires last but survives longest. The disciplined human superstate. Pick UEC if you want to be nearly impossible to break.
Bonus: +20% construction speed, +10% armor on all ships

Odonari Hive
Tag: ODO · Archetype: Stealth
A biological swarm civilization. Cloaked fighters, corvettes and frigates that hit before scanners notice them. Fragile individually, unstoppable in numbers.
Bonus: −1 tick ETA on all fleets, +15% research speed

The Aetherians
Tag: ATH · Archetype: EMP
Masters of energy. Their EMP ships freeze enemies instead of destroying them, while kill ships fire first in every engagement. The battlefield controllers.
Bonus: +20% research speed, +10% EMP efficiency

Sytherian Cartel
Tag: STC · Archetype: Raid
Pirates, smugglers, opportunists. Their steal-ships hijack enemy vessels in combat — the only race that grows their fleet by fighting. Cheaper hijacks, faster production.
Bonus: +15% ship production, 20% cheaper hijacks
Key features
- Tick-based gameplay — one tick every 30 minutes (5 min in speed rounds), everything resolves simultaneously
- Four asymmetric races with unique ships, targeting chains, and combat identities
- 30+ ship types across six classes (Fighter → Battleship)
- Research tree with 30+ technologies across six branches
- Planetary Defense Systems — static defenses that fire before combat
- Commander system — four archetypes, sixteen traits, infinite playstyles
- Alliance warfare — coordinated attacks, mutual defense, persistent across seasons
- Nebula War — galaxy-level alliance objectives with Victory Points and scaling tier bonuses
- Orbital Dominion — hex-map territorial conquest spanning the entire universe
- Seasonal rounds — fresh start every season, alliance memberships carry over
- No pay-to-win — Premium adds cosmetics and quality-of-life, never gameplay advantage
Download
- iOS: App Store
- Android: Google Play
Get started
New player? Start here:
- Getting Started — set up your account and join a season
- Newbie Guide — your first 48 hours, step by step
- Universe Lore — who the four races are and why they're fighting
- Game Guide — deep mechanics reference
Community
- Discord: discord.gg/xSRSe9gpgy — alliances form here, attacks get coordinated here
- Battle Calculator: tools.orbitarion.com
- Stats & Hall of Fame: stats.orbitarion.com
- Support: support@orbitarion.com
Privacy Policy · Terms of Service · Support
Documentation reflects Orbitarion v4.0. Last updated: 2026-08-19.