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Orbitarion

Tick-based space strategy MMO

Command your planet. Forge alliances. Steal what isn't bolted down. Win the season.


What is Orbitarion?

Orbitarion is a competitive multiplayer strategy game where you control a single planet in a vast contested universe. Every 30 minutes a tick fires — resources flow, ships finish building, fleets move, battles resolve. Between ticks, you plan.

It's strategy MMO in the classic browser-MMO tradition (Planetia, Planetarion) reborn for mobile. No clicking speed, no real-time twitch reflexes. Skill is reading the board, anticipating your enemies, and outsmarting them three ticks ahead.


What's new in 4.6

Trade Hall 2.0

Place buy orders that fill themselves at your price or better, buy part of an offer, haggle with anonymous counter-offers, and follow market rates per resource pair. Filters on both sides and the rate on every offer make the market easy to read — and the market is now anonymous. See Trading.

Renown on your profile

Your profile shows your perks, what the next rank gives and today's Renown per source, with statistics for every rank and your career across rounds. Renown fades slowly when you stop earning it. See Renown.

Dominion fog of war

Other alliances' garrisons and attack fleets are hidden — you still see who is attacking a sector and when the battle resolves. A sector under attack can't be released. See Orbital Dominion.

Race bonuses live, hijacking reworked

Race bonuses now apply, hijacking costs capture hulls by ship class, and the Void never attacks without capture ships. See Combat.

Full details on the Changelog.


What's new in 4.5

Research, rebuilt — and refineries

A new research screen lays every branch out in a grid, with new Orbital Survey, Intel, Counter-intel and Industry branches and one race branch per faction. Resource research now scales with your income, and refineries convert surplus titanium, silicon or uranium into the resource you need. See Research and Refineries.

Renown

A personal rank for every player — Wanderer to Warlord — earned from missions, battles, expeditions and orbitals. It carries its own research, build and cost perks; you get the better of your Renown and your alliance tier. See Renown.

Void Exchange

The Void now posts its own trade offers at trading posts across the universe. See Void Exchange.

Dominion sector traits & Void sector attacks

Dominion sectors carry traits — mining belt, uranium seam, relay station, listening post, shipyard ruins and rift — and the Void now attacks held sectors, with a 12-tick warning. See Orbital Dominion.

Alliance tiers must be held

Tier points fade when your alliance holds too little territory. The alliance card lists what your tier gives and what the next tier adds. See Alliances.

Planetary defences uncapped

PDS towers have no 999 cap any more, and more armour. See Planetary Defense.

Full details on the Changelog.


What's new in v4.0

The biggest update the game has had — new endgame content, a living economy, and a rebalance of every ship built on Season 3's battle data.

Void Strongholds

Each cluster hides a tenth, Void-only galaxy at one of four difficulty tiers. Attack one planet and fight all nine; wear the fortress down and share the breach reward by damage done — solo or allied. Its nebula is an open fight arena: any slot, any time, no alliance needed. See Void Strongholds.

Race resource identities & new targeting chains

Every race now builds its fleet from its own Ti/Si/Ur mix (no ship got more expensive — only the blend changed), giving trade a real reason to exist. Nine targeting chains changed after reviewing every Season 3 battle — the Leviathan Beetle is the game's first true capital killer. See Ships & Fleets.

R&D expeditions & antimatter

A new research branch sends expedition vessels hunting for orbitals — or for antimatter, the new resource that fuels the Warp Drive and can be donated to your alliance. See Research.

Territory upkeep

Holding Nebula slots and Dominion sectors now costs the alliance treasury every tick — empires that overreach shed territory back to the Void. See Nebula War and Orbital Dominion.

Orbital Shield, rebuilt

The shield no longer fights — every attack drains a percentage of its charge based on the attacker's fleet value, and orbital theft is blocked while it holds 60%. See Orbital Shield.

Alliances & Commanders

Donate ships to a shared defence pool the Defence Minister deploys to members under attack, stream income to the treasury with auto-donate (Premium), buy repeatable Commander rank nodes past a full tree — and Engineer commanders finally earn XP from building, not just fighting.

Full changelog

Version-by-version details on the Changelog page.


Four races

United Earth Command

United Earth Command

Tag: UEC · Archetype: Tank

Heavy armor, devastating firepower, fires last but survives longest. The disciplined human superstate. Pick UEC if you want to be nearly impossible to break.

Bonus: +20% defence (PDS) build speed, +10% armor on all ships

Odonari Hive

Odonari Hive

Tag: ODO · Archetype: Stealth

A biological swarm civilization. Cloaked fighters, corvettes and frigates that hit before scanners notice them. Fragile individually, unstoppable in numbers.

Bonus: −1 tick ETA on all fleets, +15% research speed

The Aetherians

The Aetherians

Tag: ATH · Archetype: EMP

Masters of energy. Their EMP ships freeze enemies instead of destroying them, while kill ships fire first in every engagement. The battlefield controllers.

Bonus: +20% research speed, +10% EMP efficiency

Sytherian Cartel

Sytherian Cartel

Tag: STC · Archetype: Raid

Pirates, smugglers, opportunists. Their steal-ships hijack enemy vessels in combat — the only race that grows their fleet by fighting. Faster production, sharper scans.

Bonus: +15% ship production, +10% scan success

Compare all four in detail →


Key features

  • Tick-based gameplay — one tick every 30 minutes (5 min in speed rounds), everything resolves simultaneously
  • Four asymmetric races with unique ships, targeting chains, and combat identities
  • 30+ ship types across six classes (Fighter → Battleship)
  • Research tree with 70+ technologies across eleven branches, including one per race
  • Planetary Defense Systems — static defenses that fire before combat
  • Commander system — four archetypes, twenty traits including repeatable Tier 5 ranks
  • Renown — a personal rank with its own perks, earned by playing
  • Alliance warfare — coordinated attacks, mutual defense, persistent across seasons
  • Nebula War — galaxy-level alliance objectives with Victory Points and scaling tier bonuses
  • Orbital Dominion — hex-map territorial conquest spanning the entire universe
  • Seasonal rounds — fresh start every season, alliance memberships carry over
  • No pay-to-win — Premium adds cosmetics and quality-of-life, never gameplay advantage

Download


Get started

New player? Start here:

  1. Getting Started — set up your account and join a season
  2. Newbie Guide — your first 48 hours, step by step
  3. Universe Lore — who the four races are and why they're fighting
  4. Game Guide — deep mechanics reference

Community


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Documentation reflects Orbitarion v4.6.0. Last updated: 2026-10-13.